Risk vs Reward – eliminations
Objective – Creating elimination overloads
GameFocus/PrinciplesResetProgression
- Split the group into 2 teams
- Red team defends the end they start, same for the Blues
- Each team has 2 points to defend, carry line between the cones and the mini goal
- Teams can shoot anywhere over half way to try and score in the mini goal
- Game is initiated by a team passing the ball to the opposition between the cones at the opposite end
Scoring
- 2 points for scoring in the mini goal,
- 1 point for a controlled carry or pass to someone between the cones
Do 2-3 min rotations
- Can they create overloads through eliminations
- Risk vs Reward – Do they risk the 2 points, or play it safe with the 1 point option
- Each game is 90 secs each time it resets switch the team that feeds the initial ball
- No sidelines, no long corners, no hit outs.
- If the ball goes out a new one is passed in from the team that would gain possession from their corner
- Each team gets 5 balls to encourage retention
- Increase to 3v3
- Add multiple feed points
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