Progressions/Challenges for games
- Remove 2 players from pitch (carded?)
- 3 touch – Only 3 touches
- 3D – Only enter circle with 3d or lifted pass
- 4 to score – can only score with 4 in D
- Alamo – Only 2 players in circle
- 2up – if you keep a clean sheet then start next game with 2 goals
- Double Points – Double score if you hit a threshold
- Poor pass – passing possession counts as a goal
- Early bird – score in 20 secs = 3 goals
- Get Ahead – player must get ahead after pass
- Super Saver – every save = 1 point
- Network – goals that hit the net = 3 points
- Kidnap – select a opposition player to leave the pitch on each goal
- Last Gasp – goal in last minute = 2
- Long shot – score from anywhere on pitch
- Hitless – no hitting
- 5 steps – no more than 5 steps with ball
- No reverse – can only use open face
- Push/Hit – no slapping or shots
- Rugby – can ONLY pass backwards
- Pairit – select 2 players who MUST pass to each other before then can pass to anyone else
- Pyramid – each goal doubles in value (1=1, 2=2 etc)
- Golden ticket – name a player that cannot be tackled unless in D
- Tackler – only a chosen player is allowed to tackle
- Shoot-out – each corner gives you a shoot out at end of game
- Shot Clock – call a timeout and then attacking team has 10 secs to score a goal and if they do it then 5 points
- Power play – select 2 players that can score (noone else)
- Goal down – start one goal down
- Goal Up – start one goal up
- Green card – each player that loses the ball serves a suspension
- Plus Fours – start with 4 player and get one more on an event or time
- Turnover – if opposition touch the ball then turnover
- Trapdoor – if mistrap then run to the fence and back
- 2 minute – lose 2 players for the last 2 minutes
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