The table below provides a framework to identify where the athlete is their sporting/training journey, as part of identifying their level it also highlights what sort of coaching and training the coach should plan and deliver.
PERFORMANCE LEVEL | THE QUESTION | DRIVER | COACHING FOCUS | ATHLETE'S UNDERSTANDING | TYPE OF SKILLS & PRACTICES | |
07 | Perform the skill excellently, at speed, when tired, under pressure and, consistently in competition. | Can the athlete perform the skill in competition - when and where it matters - to meet the demands of every competition situation they face? | Athlete driven Athletes take ownership and responsibility for learning and creating learning experiences with the coach's guidance, support and feedback. | Create a learning environment where athletes develop an understanding of the skill and it's execution in competition situations. | Understanding WHY do it | Problem Solving Decision Making Scenario Based Learning A.B.L.E. (Athlete Based Learning Experiences). |
06 | ...as above but in practice | |||||
05 | Perform the skill excellently at speed, when tired, under pressure and in practice. | Can the athlete perform the skill in training practices which simulate competition conditions? | Coach and Athlete driven. Coach and athletes working together in an active learning partnership. | Coach educating the athletes while progressively empowering and inspiring the athletes to accept ownership and responsibility for skill development. | Learning HOW to do it. | T.U.F. Training (Technique Under Fatigue). Competition Simulations, i.e. the progressive introduction of speed, fatigue, pressure and measurable goals in skills practice sessions. |
04 | Perform the skill excellently, at speed, when tired in practice. | |||||
03 | Perform the skill excellently at speed in practice. | |||||
02 | Perform the skill very well in practice. | Can the athlete perform the skill in practice to a reasonable standard? | Coach driven Coach leading the learning but providing the opportunity for athletes to "play" and learn through games and enjoyable learning experiences. | Creating and delivering safe, quality, engaging, positive, enjoyable learning experiences. | Learning WHAT to do. | Observation, demonstration and instruction. Allowing games and enjoyable learning experiences to be the "teacher". |
01 | Learn the skill and be able to perform it in practice. |