1v1 combos
Objective – teach defenders to delay, deny, channel and block tackle – NOT DIVE
GameFocus/PrinciplesResetProgression
- Defender passes to attacker
- Attacker attempts to score against keeper and player
- Defenders objective is to channel attacker off the side
- If defender wins then score on opposing line under control
- Each attempt 30 secs
- On completion of a round swop defenders and attackers
Sequence
- A = 1v1 +Keeper
- B = 1v1 gauntlet
- C = 1v1+1 (Can comout once attacker receives the ball)
Scoring
- Attack vs defence – keep a record and add up after each sequence done
Pressure on the ball – encourage a mistake
- Defenders
- Do not dive
- Delay, Deny Dictate/Channel
- Approach the tackle as far from goals as poss
- Keep pinned
Attackers
- Vary speed
- Dummy
- 3D
None required move through sequence
If overloaded then as each cycle finishes add a new set in
Progressions
- Vary time to success
- Keep defenders score
- Limit number of attempts
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